Painful Decision
Spell Normal

Painful Decision

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Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 5, 2026
62± 5/ 100
Power Score
Intrinsic 61
Deck 63

Painful Decision — Power Evaluation

Final Score: 62 ± 5 · Confidence: Medium

  • Intrinsic: 61 · Deck: 63 · Meta: provisional
  • Primary role: Searcher/Tutor

Why it scores here

Painful Decision is a reliable searcher that generates +1 card advantage by finding a Level 4 or lower Normal Monster and simultaneously milling a copy to the graveyard, making it highly accessible in 59 distinct archetypes with near-maximal inclusion in homes like Suship (100%) and Gunkan (93%). However, the complete absence of opponent interaction, vulnerability to spell negation, and lack of combo evidence to confirm board-building depth prevent a higher score, keeping it at a solid but not exceptional level for decks specifically built around its targets.

Axis scores

Axis Score Evidence
Accessibility 80 Included in all 400 sample decks across 59 archetypes with 46.2% running the maximum 3 copies, indicating excellent reliability in homes with Level 4 or lower Normal Monster targets. (Verified: deck statistics, usage statistics)
Combo & Conversion 55 The card is a standalone search effect requiring specific targets; it does not build a combo on its own without setup cards, and zero recorded combo appearances prevent validation of conversion breadth. (Inferred: card text, no combo evidence supplied)
Resource Economy 78 Generates +1 card to hand (the search) and places a copy in the graveyard, yielding efficient card advantage for a single spell activation. (Verified: card text)
Effect & Interaction 0 Purely a search effect with no disruption, negation, removal, or hand-trap capability against the opponent. (Verified: card text)
Material Utility 0 As a Spell card, it provides zero utility as synchro, fusion, xyz, or link material and offers no value if its effect is negated. (Verified: card type)
Resilience & Flexibility 48 Vulnerable to spell negation with no recovery mechanism, and the hard once-per-turn limits activation frequency; running 3 copies provides cross-turn redundancy. (Inferred: card mechanics, OPT clause)
Deck-Building Efficiency 72 Highly efficient in designed homes (100% Suship, 93% Gunkan) typically run at 3 copies without creating garnets, but requires specific Level 4 or lower Normal Monster support to function. (Verified: usage statistics, deck distribution)

Calculation

Weight profile: Primary role: Searcher/Tutor. Intrinsic ≈ 61, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable search with +1 card advantage in decks built around Level 4 or lower Normal Monsters
  • Extremely high inclusion in key homes: 100% in Suship, 93% in Gunkan, 66% in broader Gunkan variants
  • Efficient 3-copy construction in optimal homes without creating garnets
  • Simultaneously mills a copy to the graveyard, enabling follow-up GY-centric synergies

Weaknesses

  • Zero opponent interaction — purely a search effect with no disruption or defense
  • Vulnerable to spell negation with no recovery mechanism
  • Requires specific deck construction around Level 4 or lower Normal Monster targets to be impactful
  • Hard once-per-turn limits activation frequency within a single turn

Counters / choke points

  • Spell negation (Ash Blossom & Joyous Spring, Infinite Impermanence)
  • Decks lacking Level 4 or lower Normal Monster targets cannot activate the effect

Best use

Searcher/Tutor with GY setup. Decks: Gunkan, Gunkan Suship, Suship, Dragon, Sunavalon. Suggested copies: 3.

Evidence & gaps

  • Verified: Searches a Level 4 or lower Normal Monster by sending a copy from deck to the graveyard (card text); Hard once-per-turn activation clause (card text); Net effect: +1 card to hand, +1 card to graveyard (card text); No opponent interaction or disruption capability (card text); Legal in TCG, OCG, Master Duel, and Duel Links (banlist data); Included in all 400 sample decks across 59 distinct archetypes (deck statistics); 100% inclusion in Suship decks, 93.3% in Gunkan decks (usage statistics); Typically run at 3 copies in optimal homes (deck distribution: 46.2% at max)
  • Observed: Gunkan Suship archetype runs this card alongside core searchers Shari, Uni, and Ikura at 67-70% co-deck rate (deck co-occurrence data); Dragon archetype includes this in 7.8% of decks with top partners including Unexpected Dai and other Level 4 Normal Monsters (deck archetype distribution); Mentioned in guides for Gunkan Suship (primary home), Sunavalon, Metalfoes, and Gorgonic as core or staple spell support (guide snippets)
  • Inferred: Combo conversion scored at 55 because the card is a standalone search requiring deck setup, and the complete absence of combo evidence prevents validation of actual board-building depth (text structure + no combo data); Generic utility ~75 due to portability across 59 archetype homes, though concentrated in Gunkan/Dragon families rather than universal splashability (archetype distribution structure); Resilience ~48 because spells are vulnerable to negation with zero recovery, though 3-copy redundancy across turns provides mitigation (standard card mechanics + hard OPT)
  • Data gaps: No combos supplied — combo conversion is text-only inference; cannot validate actual combo board-building contribution No banlist token — assumed 3 copies (unlimited) across all listed formats











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